Monday, May 17, 2010

3d Spline woes

Is it just me or does...

This non scaling of the profile is particular to Blender. in other apps, the resultant mesh tries to follow the flow of the base shape (in this case, the arch) and to do so, scales the profile in the corners. Blender pops the same bevel profile in at every vert regardless of the resulting shape. This makes things like windows (above) difficult to bang out quickly.

That said, 2d does work as expected.

Here is what I'd like to see...


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