I've been playing with 2.5, trying to make dynamic rabbit ears using rubbery cloth and it works a treat. Where I'm stuck is that I'd like to give each ear a slightly different set of settings so they don't wobble the same way but can only apply one cloth modifier to my mesh. Is there a way around this? I have faked muscle wobble in Max in the past by affecting different clusters of soft selected verts with a stack of differing flex modifiers which gives a nice, natural oscillation of the flesh and am looking to do the same here.
Any advice on work flow here would be appreciated.